- UV texturing in Maya is a process that involves assigning 2D coordinates (UV coordinates) to the vertices of a 3D model, allowing us to apply 2D textures accurately onto the model’s surface. This process is essential for creating detailed and realistic textures in CG and Animation.

- Today we will see how texturing in a sphere works for example: Earth and other spherical objects.
- For texturing spherical surface It’s better to use spherical projection texture.






- To create texture for building, we should first unwrap the UV and modify the UVs to match with the proportions of the building.
- We would take UV snap shot and import the image to Photoshop and Implement the textures using the UV snapshot as template.
- After that we will export the matched texture back to maya and apply it in a material.




