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Maya

UV Texturing | 30/10

  • UV texturing in Maya is a process that involves assigning 2D coordinates (UV coordinates) to the vertices of a 3D model, allowing us to apply 2D textures accurately onto the model’s surface. This process is essential for creating detailed and realistic textures in CG and Animation.
  • Today we will see how texturing in a sphere works for example: Earth and other spherical objects.
  • For texturing spherical surface It’s better to use spherical projection texture.
  • To create texture for building, we should first unwrap the UV and modify the UVs to match with the proportions of the building.
  • We would take UV snap shot and import the image to Photoshop and Implement the textures using the UV snapshot as template.
  • After that we will export the matched texture back to maya and apply it in a material.

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