UV texturing in Maya is a process that involves assigning 2D coordinates (UV coordinates) to the vertices of a 3D model, allowing us to apply 2D textures accurately onto the model’s surface. This process is essential for creating detailed and realistic textures in CG and Animation.
Today we will see how texturing in a sphere works for example: Earth and other spherical objects.
For texturing spherical surface It’s better to use spherical projection texture.
To create texture for building, we should first unwrap the UV and modify the UVs to match with the proportions of the building.
We would take UV snap shot and import the image to Photoshop and Implement the textures using the UV snapshot as template.
After that we will export the matched texture back to maya and apply it in a material.