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Nuke

Cleanup in NUKE 21/11

Roto Paint

  • In Nuke, the RotoPaint node is a versatile tool used for both rotoscoping and painting tasks within a compositing workflow. It combines the capabilities of both the Roto and Paint nodes, allowing artists to create complex shapes for rotoscoping and perform detailed paint work directly within the same node.
Painting:
  • Brush-Based Painting: The RotoPaint node includes painting tools similar to those found in standalone paint applications. Artists can use brushes to clone, smudge, blur, and paint directly onto the image.
  • Frame-by-Frame Painting: It supports frame-by-frame painting, making it possible to create hand-painted elements that evolve over time in a sequence.
  • Integration with Rotoscoping: The ability to paint directly on top of roto shapes is valuable. This allows for precise paint work on specific regions of the image, matching the motion and contours defined by the rotoscoping shapes.
Clone and Repair:
  • Clone Brush: The RotoPaint node includes a clone brush that allows you to sample pixels from one part of the image and paint them onto another. This is useful for removing unwanted elements or duplicating parts of the image.
  • Repair Work: Artists can use the RotoPaint node for repairing and fixing issues in the footage, such as wire removal or blemish cleanup.
Integration with the Nuke Environment:
  • Layered Approach: Like other nodes in Nuke, the RotoPaint node works in a layered manner, allowing you to apply multiple instances of the node with different settings for complex compositing tasks.
  • Integration with Channels: It can work with multiple input and output channels, giving you control over how the roto and paint information integrates with other elements in the composite.
Smear Tool:

The Smear tool can simulate motion blur by dragging or smearing pixels in the direction of motion. This is handy for matching the motion blur of live-action elements or for adding a sense of movement to painted or roto shapes.

The RotoPaint node is a powerful tool widely used in VFX for tasks like rotoscoping, painting, and image repair.

Grain & Noise
  • Grain refers to the visual noise or texture present in an image. Grain is often a result of film or sensor characteristics and can be an important aesthetic element, especially when compositing CG elements into live-action to achieve a more realistic look.
  • In digital imaging, especially in the context of sensors and electronic devices, “noise” refers to random variations in brightness or color. This noise can result from factors such as sensor sensitivity, electronic interference, or high ISO settings in low-light conditions.
Denoise

denoise” refers to the process of reducing or eliminating digital noise in an image or sequence. Digital noise often appears as unwanted random variations in brightness or color, and it can result from factors like low-light conditions, high ISO settings, or the limitations of digital sensors. The Denoise node in Nuke is a tool specifically designed to address and mitigate this type of noise.

Capturing the grain from the footage

  • This process allows us to analyze the existing grain pattern in a clean plate or reference frame and apply it to other elements in our composite
  • Select a Clean Plate:
    • Choose a frame from your footage where there is no significant action or objects of interest, and the background is relatively uniform. This will be our clean plate, and we’ll capture the grain from this frame.
  • Create a Grain Sample:
    • Place the clean plate on the timeline.
    • Use a Copy node to duplicate the clean plate.
  • Add Grain to the Duplicate:
    • Apply a Grain or Noise node to the duplicated clean plate.
    • Adjust the settings of the grain to match the natural grain in our footage. We may need to tweak parameters such as size, intensity, and seed to match the original grain.
  • Difference Operation:
    • Use a Dissolve or Difference node to compare the original clean plate with the duplicated one containing added grain. This will help us see the difference and fine-tune the settings.
  • Create a Grain Map:
    • Use the Difference node’s output as a guide to create a black and white map where the grain is most prominent. We can use nodes like Grain2D, Blur, or ColorCorrect to enhance this map.
  • Apply Grain to Other Elements:
    • Use the Copy node or a similar method to apply the grain map to other elements in our composite.
    • Adjust the blending mode or opacity to control the intensity of the added grain.
  • Fine-Tune as Needed:
    • Continuously check and adjust the added grain to make sure it matches the original footage. We may need to iterate on the settings to achieve a realistic and consistent result.
DasGrain

DasGrain, is a regrain tool which analyzes the grain in your plate, and uses it to regrain an entire degrained comp. It works by:

  • Isolating the grain by finding the difference between a plate & its degrained counterpart.
  • Analyses the grain response over a range of luminance, and adapts the grain to fit the comp based onĀ its own luminance.
  • Uses a mask input to restore the plate’s original grain, so you don’t have to Keymix your plate back over top at the end of your script.
  • This method is widely used in the industry for adding grains to clean-ups in nuke.
  • We use the noise for cleaning up elements because it lacks the noise pattern seen in the plate. As a result, the object may not blend seamlessly.
  • It is crucial to seamlessly blend the grain with the footage; otherwise, improper execution can lead to issues at the end of the pipeline.

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